Monday, May 23, 2011

Assignment 1: Story, Shape and Design


As the rat was racing halfway, the controls in the rat's car suddenly went haywire. It seems like someone sabotaged the circuits of the rat's car. A evil grin came from the cat as he raced past the rat. The rat thought that all hope had been lost. Suddenly, his friend, the brown mouse, threw him a Street Fighter IV Mad Catz Tournament Edition Arcade Fighting Stick. The brown mouse told the rat to plug the arcade stick into the car. The rat plugged the arcade stick into the car and the car felt as if it came back to life from the dead. Then, the car started playing Street Fighter music and it granted the rat a new ability to shoot Hadoukens at other racers. It also granted him enhanced speed. With that, he raced forward and went on to catch up in the race.

Shape

The Street Fighter IV Mad Catz Tournament Edition Arcade Fighting Stick has a quadrilateral like shape so I shall created a simple quadrilateral to start off to model from. I shall then model the vertices to make the shape more similar to the real model. There are quite a few primitive shapes used. There would be 6 screws made out of spheres on the arcade stick, which i will then create a cylinder to difference into the screws to make the holes of the screws, 8 main buttons (using the method i had used in the previous exercise for my kempton joystick) , 2 core buttons (Start and Select Buttons), 2 utility buttons (Turbo and Playstation buttons), 2 switches by creating a oval + cube hybrid shape for the switch holes and a cylinder for the switches itself, one main joystick made out of a sphere for the head, a cylinder for the stick and a pipe for the ring below the arcade stick. I would also make 4 legs for the bottom of the arcade stick, consisting of one cylinder scaled and then combined with a screw shape. I will also use a quadrilateral for the art plate of the arcade stick.
There would be one main quadrilateral, mainly the base of the polygon.

My toy does not need complex texturing of the object. In this case, I shall just use the blinn texture for the entire object. This is because although my toy is made out of plastic (The main parts), It looks metallic more than opaque and plain.

Design


The back view of the arcade stick.

The front view of the arcade stick.

The side view of the arcade stick.

The top view of the arcade stick.

Wiremesh

Top view

Side view

Front view

Back view

Components of the arcade stick

No comments:

Post a Comment